

The graphics and audio are better than you’d expect from a standalone VR headset, though not PC- or console-caliber. Maybe, some suggested, Vader Immortal could not be a “game” because only Electronic Arts had the rights to make Star Wars games.īecause this is a Star Wars experience, you’ll interact with a wisecracking droid, humanoid aliens, stormtroopers, and a few different environments with all the dust, rusted metal, and sparks one might have expected from A New Hope. Or perhaps it implied less of a sense of play and more of a sense of being there. Wait, what? “Experience” suggested that I might conclude the three episodes with a greater depth of knowledge about my character than a game, or have a stronger sense of involvement in the story than a movie. This was neither a game nor a series of games rather, it was an experience. But when an article described Vader Immortal as a game, Oculus reached out for a correction. Goyer as his “dream come true” - an immersive narrative about legendary villain Darth Vader “conceived and executed specifically for the VR medium,” launching on Oculus Quest. Developed by Lucasfilm’s ILMxLAB, the three-episode Star Wars VR series was described by famed writer and executive producer David S.

Vader Immortal was supposed to be a big deal. Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022.
